Fallout 76: The Pit for PC
Fallout 76 was an exciting game at launch; It was a different spin on the MMO genre, similar to ESO. As an MMO enthusiast and Fallout fan, this definitely sounded right up my alley. Despite 76’s turbulent release and controversy, I found myself at loggerheads. The concept was novel and interesting, fun and different. Once Bethesda read the NPCs and started pumping quests and content into the Appalachians, I spent hours and more hours leveling up my character, doing programs, participating in missions, and generally really enjoying my time. Spent hours
It’s still true, I haven’t played the 76 in a long time and was excited to be back and have a chance to review Pitt, especially after hearing about the partnership earlier this year. It was inspired by the fact that Bethesda certainly tried to publicize it. This was the new endgame for 76. After taking down the Scorchbeast Queen multiple times in a massive server-wide event, I was excited to see what wild and unique bosses, mechanics, and rewards we can see in The Pit.
However, I hate to admit that I was disappointed. There are really only two new missions and only a ton of dailies to do. For those unfamiliar with MMOs, daily news are quests that you can repeat daily for rewards or experience or some unique currency. Typically, this is implemented to keep the player coming back and sits parallel to other content, so every day you boot up the game you have a decent rotation of things.
The parallel to the new dailies in The Pit is, of course, the campaign itself. There are currently two in the game: Union Dues and From Ashes to Fire. Overall, it felt really interesting and unique to play through both of them for the first time. You and some of the other players spirit into your Vertibird and prepare to complete a cool mission full of trog slaying and boss battles.
This is where the disappointment began. The pit itself is amazing, the golem destroyed Pittsburgh, and it was really exciting to see it in the current-gen Fallout. However, the second, third, fourth and fifth times were not nearly as interesting. After facing the Scorchbeast Queen and Knuckle Fisher for these crazy big fights in the main game, the combat I got in The Pit felt like no motivation. Boss was just a dude in power armor or big trog. The new faction that was advertised as you fighting in the pit is essentially just more attackers. 76 has already shown that it can fall apart and be ready to pursue giant insane mutated monsters. So why are we shooting Raider and Robot again? I will say that I enjoyed watching the Trogues return, though.
In order to even go on these missions, you need to complete the above daily quests to obtain the Ultrasight battery to fuel Vertibird. Once you have your daily newsletter, you log out and wait for the next day to log in and do it again. Overall, it sounds like you’re doing random things to get a ticket to enter the Pit. I would have preferred to be time bound with some sort of buy-in just for the campaigns.
Your reward for completing a campaign is some new currency, stamps. You only get 1-10 tickets per campaign, but the items you should be excited to earn can cost more than hundreds of tickets. This means you’ll essentially be logging in day after day and doing the same two campaigns daily to get enough for a single piece of armor or a blueprint. For those who are already invested and will log in every day, this is great. For returning players, it just feels bad, and almost like a cheap way to amplify the small amount of content available when updates are released. Especially when compared to Bethesda’s other MMO The Elder Scrolls Online which released a major expansion earlier this year.
Campaigns also added a few NPCs, although interaction was moderate for them. It had some Fallout charm and good moments, but it really felt like they existed purely as a vehicle to add interpretation of lore to Ultrasight and campaigns. While I appreciate the attention to detail and making sure the lore aligns with the gameplay, they weren’t particularly compelling or interesting.
The campaigns are a great proof of concept for what could be the endgame for Fallout 76. There’s the potential to add bigger and cooler missions with crazy battles and gear rewards, but the expansion eventually fell short. Overall I found myself enjoying the regular 76 content and programs more than I found myself interacting with the campaigns. If you’ve never played 76, it’s a great time to try it out and enjoy the mountain of RPG-style content added to it. Just don’t expect a stellar MMO experience.
Finally, there’s a great MMO here somewhere. The main thing here for Bethesda is that most players don’t just stick to dailies, they stick to everything around dailies. There’s still a lot of potential left to explore in Fallout 76, and when Pitt takes a child a step further, there’s still a long way to go.
Reviewer: Zach Eubanks | Copy provided by publisher.
- Pitt is very beautiful to look at.
- Campaigns are a good set-up for future content.
- Daily newspapers feel like work.
- Campaigns are unprofitable.
- Not a lot of real new stuff.
- The new material feels nostalgic in place.
Bethesda Game Studio
Xbox One, PlayStation 4/5, PC
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